Patch Notes V0.018

I'm going to try and update the game at the end of the month for every month this year. This update still leaves some work to be done with the Druid Guild so I'll be looking to complete that next update, as well as remaking some other maps.
As always, if you come across any bugs/glitches, let me know and I'll get them fixed for next time.
I hope you enjoy.
Major Changes:
- Remade the SeaSide Forest West, Renamed it to Kalista Forest, added a new dungeon to the area, changed the enemy encounters you can get, and made it more of a beginner area for level 1-10. **Be sure to leave the forest areas before updating.**
- Swapped the Hideaway locations for the previous SeaSide Forest West and SeaSide Forest South. So the Forest Cleanup quest is now in Kalista Forest and the cannibal monsters are in SeaSide Forest South.
- Remade the SeaSide Farm. It's similar to the previous map but slightly larger, it has an extra building, The well events were remade and now acount for being Forlorn, and the well was changed a bit. **Be sure to leave the SeaSide Farm area and interiors before updating.**
- Added the Druid Guild (still lacks significance but there is different dialogue depending on weather, whether you are a Woodsman, or if a certain nearby event happened.)
Minor Changes:
- Fixed the door plugin not working because of the updates to the Visustella plugins.
- Added access to the back of the Castle on the Cliff
- Removed the heal statue from the SeaSide Forest West Dungeon (What is now Kalista Forest).
- Fixed the collision of 2 underground plant tiles so you can walk on them.
- Changed the destroyed SeaSide Farm to match the new layout, added a new interior, fixed the exits on the map not taking you out of the map, changed all the encounters to trigger when they touch rather than being adjacent, and made it so they are affected by half/no encounter.
- Fixed the destroyed SeaSide coast exit to Hydra Coast crashing.
- Fixed the Hydra Coast Entry points from the world map (Thanks to Nico Nico Knee on Discord for reporting it).
- Fixed Forbidden History IV requiring Contrarius III instead of Forbidden History III (Thanks to Nico Nico Knee on Discord for reporting it).
- Changed stats and prices for magical armors and gave them descriptions.
- Renamed Iritinum to Meteorite
- Combined the Castle on the Cliff 1st floor maps into 1 map, and the 2nd floor maps into one map.
- A few minor changes to some of the Nexus Village building interiors.
- Merged the AI generated Plugins into one multi-utility plugin.
**I'll be removing the following maps in the next update. Which just means if you were on any of the following maps before this update (as in, your save file is on one of the maps), you should leave them and re-enter them this update and your save file will be safe. I'll start doing it this way to allow more time to leave the affected maps.
- Castle on the Cliff 1st and 2nd floor, East and West Wings.
- Nexus Village Interior maps (So the store, Bar/Inn, & Houses)
Files
Get Levania [Open-World Adventure RPG][Early Alpha]
Levania [Open-World Adventure RPG][Early Alpha]
True open world adventure.
| Status | In development |
| Author | anzod |
| Genre | Role Playing, Adventure |
| Tags | Classes, Fantasy, Open World, RPG Maker, Turn-Based Combat |
| Languages | English |
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