Patch Notes V0.0155
Another smaller update focused mostly on bug fixes and improving some aspects of the game. I forgot to change the update version on the main menu but no big deal.
I'm going to create a poll on discord to decide what the main part of the next update will be, so join and vote if you want to have a say in the matter. All the choices that it'll have will come eventually.
Major Changes:
- Several Specializations have had skill costs to learn lowered to ensure everything can be learned by level 99. Most cases skills that would cost 20 for tier 1 and 10 for tier 2 & 3 have been lowered to 15 for tier 1 and 5 for tier 2 & 3.
- Fixed Sanguinary and Siphoner's skills costing too much for tiers 2 & 3.
- Fixed a few other skills/spells that had incorrect costs.
- Just general cost reductions where it made sense.
- Various changes made to the postulant class trees, from changing minimum damages for some skills that weren't consistent with the rest, to increases and decreases to some skill damages, and changing a few costs.
- Spellthief has been reworked, all previous spells were removed and 10 new ones were added in their place.
- Added a training dummy to the tutorial room so you can test out combat, compare damage, or whatever you want to test when it comes to combat.
- Changed the in-game window skin to one created by SkottyTV on the RPGMaker Forums.
- Changed dungeons and hideaways to no longer have random encounters and instead have dark purple wisps and wolves that roam the map and act as the random encounters. They are also affected by half/no encounter effects.
Minor Changes:
[The following where found by Saridin on Discord;
- Fixed the magic bells continuing to have the text box come up if you choose to not activate it.
- Changed the balloon icon for the bomb kid staying around for too long.
- Fixed the ladder in the cave in the Northern Nexus Forest not working properly after using it once.
- Removed the event that changed the weather every time you entered the SeaSide Forest East Hideaway since it didn't work properly and was inconsistent.
- Fixed the wishing well event not working properly when jumping in.
- The breakable rock in the Valley of Trees didn't lead to the right map (I had to change some things in the correct map anyway).
- You can now go back to the Northern Seer Forest from the Southern Seer Forest.
Thanks again to Saridin]
- Added Clickable image links to the main menu for Discord and the Itch.io page.
- Over Under Bridges have been properly implemented.
- Fixed an invisible NPC blocking the door to the Exchange Hall in Aquamarine City (Thanks to YaseiKane on Discord for letting me know).
- Fixed the bandit attack on the player home happening immediately upon upgrading the home (Thanks to YaseiKane on Discord for letting me know).
- Added the Zeus V (Greatsword) crafting recipe (Thanks to YaseiKane on Discord for letting me know it was missing).
- Changed the SeaSide Forge and Craft to have a noticeable exit (How have 1. I never noticed and 2. nobody ever mentioned it. Seriously, has it always been like that?)
- Fixed some missing barriers in Nexus Forest North cave & fixed the shelf not being interactable.
- Demonfist and Psycho now gain 7% HP when defending.
- Changed some events in the Secret area in the SeaSide Forest West. One secret event was given audio and visual clues that something happened. Also removed Tea's plugin being used there so the plugin isn't used anywhere now (I'll remove it next time there's an update that requires a new save). The enemy events were changed to be better. One of the items didn't give something but now does.
- Added some text to Aqyl after initially talking to him to let you know the items he wants need to be bagged at a crafting station.
- Sort of fixed the quest board so that the icon wont be there if you've already taken all the quests.
- Fixed Lunar Illumination debuffing magic defense instead of buffing it.
- Added text to the Gryphon Guild Hunt to inform where you should be to encounter it.
- Changed the Accessory shop in SeaSide from disabling followers when entering.
- Changed how weather and cave tint is handled so hopefully it works properly.
- Added the RPG Maker splash image.
- Changed the Game Over screen.
- Updated credits page
- Minor misc. fixes
Notes: I'll likely need to reduce the damage further for most postulant tree classes since they're primary role is to absorb damage rather than deal it. They should still be strong but not a main damage dealer.
Discord: https://discord.gg/GXHucC4HHC
Files
Get Levania [Open-World Adventure RPG][Early Alpha]
Levania [Open-World Adventure RPG][Early Alpha]
True open world adventure.
Status | In development |
Author | anzod |
Genre | Role Playing, Adventure |
Tags | Classes, Fantasy, Open World, RPG Maker, Turn-Based Combat |
Languages | English |
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