Patch Notes V0.02
This update I added a new area with some new quests/events. I was going to add Portuguese translation but you can read more about that at the end. I had more plans for some extra stuff that I wanted to include but that'll have to be for next update.
Hopefully everything works better than last time and I don't have to update several times over the next few days.
Good luck, Adventurers.
Major Changes:
- Added a new area, Mount Alwyn (level range 30-45), which is the mountains below the Seer Forest. Comes with new items, enemies, & quests/events.
- Added a new Guild Quest in Aquamarine City
Minor Changes:
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Thanks to Metal on Discord for reporting the following:
- Fixed the race worm reward being infinite.
- Fixed one of the random encounters in the Seer Forest cave not being able to trigger.
- Changed the Lead Circlet to be a general armor instead of magic armor.
- Fixed a missing item in the Valley of Trees Hideaway cave.
- Fixed the Druid Trial moving platforms enabling the walking animations when standing still.
- Fixed the swapped elemental attack for Druids Earth and Wind affinity.
- Prevented the boss from the floating island dimensional dungeon from respawning if you leave the building
- Fixed the Mana Alignment Alpha skill not showing up in the skill menu.
- Fixed the Earth Shaker skill for Oblate not actually having a chance to stun.
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- Keldan and it's specializations can now wear light armor.
- The Postulent can now use small shields.
- Fixed the Seer cave entrance not requiring a pickaxe on the inside if you entered another way and having the hole appear on the outside when leaving.
- Fixed the Stone Gauntlets being a head gear.
- Changed how the bridge is formed in the Druid Trial so that it will persist rather than using an unreliable method.
- Added a defense buff to the Potentia Stance.
- Doubled the HP regen for Fighters Integro Stance.
- Changed Monks Earth Shaker skill to a new skill, Sonic Boom; damages based on ATK and MAT and has a 100% stun and confusion chance.
- Fixed the incorrect collision data of the snow covered rocks.
- Fixed an incorrect collision for a bridge tile (Thanks to Idkbrowhere on Discord for mentioning it).
- Changed the weather transition onto mountains to be a bit more smooth.
- Switched the the staff basic attack to be from a distance. So instead of moving up to the enemy to attack, you stay back to cast the attack.
- Changed the wolf battler to an SV sprite.
- Changed the Dryad cave puzzle and rewards.
- Fixed the Lantern toggle not working properly and added more checks to make sure it won't come back on in other situations when you have it set to off.
- Renamed the Ogre type from the Guild Hunt to a Portly Ogre.
- Added special boss music to some of the boss battles.
- Renamed the item Life Unending to Phoenix Tears
- Added animals to the lower Seer Forest
- Updated Credits
Failed to add Portuguese language support. I spent 15-30 hours working on it and trying to get it working properly, using AI to help extract the text and convert the file to a TSV, but it just wasn't meeting my standards. I had the whole document google translated with some edits from me and a native speaker on Discord, but the implimentation in game just wasn't quite there. Some of the important stuff like character creation weren't showing the translation in-game. It needs more work or a different method of implimentation.
Files
Get Levania [Open-World Adventure RPG][Early Alpha]
Levania [Open-World Adventure RPG][Early Alpha]
True open world adventure.
| Status | In development |
| Author | anzod |
| Genre | Role Playing, Adventure |
| Tags | Classes, Fantasy, Open World, RPG Maker, Turn-Based Combat |
| Languages | English |
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