Patch Notes V0.0183


I focused mainly on remaking the Nexus Forest for this update and there's still some additions I want to add for next update. I also added some events for the Guild of Nature that are exclusive for Woodsman classes. I also removed the AI generated images from being used but they still have to be in the game files until I force a clean install from everyone. There's a few new scripts & plugins that I AI generated so please don't crucify me. I'll only ever use AI to help create my vision, not supplement it.
*If you are a Magician class or have a Magician in your party, there is a fix for them in the Tutorial Room.
Have fun Adventuring and I hope you enjoy.
If you have any questions, comments, or bug reports, feel free to let me know.
V: 0.0183
Major Changes:
- Remade all 3 Nexus Forest maps, expanded them, changed the encounters, added some new events, and added the Aquanis Barracks to the north side.
- The Aquanis Barracks provides a new way to earn money, and the reward is calculated dynamically.
Minor Changes:
- Changed the face image for Synstara, Xi Jin, Shilleia, & Trilian to their RPG Maker generated image. Which removes all AI generated images (They're still in the files for now because otherwise it would crash save files).
*Let me know if there's any missing face images for them or any crashes related to missing images.
- Added a new AI generated plugin for a timing minigame.
- Added a new AI generated plugin for a balance minigame.
- Reduced the stats of the Druid Initiate Robes.
- Added a new item set, "Scholar of Nature" which gives 100 MP, 10% MAT, +20 LUK. Requires the new armors which only the Woodsman branch of classes can obtain from the Druid Guild.
- Renamed the Druid Guild to Guild of Nature.
- Changed the collision of wooden shelves, cabinets, bookcases, etc. Not sure if this messes anything up yet.
- Fixed the water, trees, and rocky floor collision in the Guild of Nature
- Changed the desks in the classrooms to be long tables.
- Guild of Nature now has events for Woodsman to recieve unique armors/accessories. You can talk to the NPC's inside the classrooms (The weather can change if they're in the classroom or not).
- Changed the event in the Guild of Nature that gave experience to instead have a fixed amount of completions needed and an accessory reward.
- Changed the music for the SeaSide Adventurer's Guild Basement.
- Fixed a missing collision for a bookcase in the starting area (Thanks to Deslider on Discord for reporting it).
- Fixed the fountain in the starting area having running water when you interact with the front of it (Thanks to Deslider on Discord for reporting it).
- Bookcases that can be interacted with now have a white sparkle.
- Nexus Forest North magic door takes you to the correct locations now (I can't believe it's been wrong for 2+ years).
- Added a light ray to the Nexus Village Well to indicate where you can re-enter the well shaft.
- Changed the battle music that gets changed in the tutorial area being a little quieter.
- Changed the Fixes available in the Tutorial Room to remove the previous fixes and added a fix to activate the TP merchant Ludthor so he shows up in the Nexus Village Inn.
- Fixed the item event in the underground area in North Nexus Village being repeatable and not giving an empty item.
- Fixed Magician classes being able to draw more and more cards every battle.
- Added a fix to the tutorial room that will fix incorrect draw amounts for Magicians.
- Fixed the alpha & sigma tier card skills crashing because of missing action sequences (Thanks to Bleedingapathy on Steam for reporting it).
- Changed the text for higher tier shuffles to indicate they draw better tier cards.
- Renamed: Potion -> Revitalizer; Super Potion -> Super Revitalizer; Full Potion -> Life Renewal; Antidote -> Ailment Remedy
- Replaced Dispel Herb with a new item, Physical Remedy.
- Changed what states can be removed with Ailment Remedy. It removes non-physical afflictions, and the Physical Remedy removes physical afflictions.
- Fixed the text for Magic Water to now show the correct amount of MP it restores.
- Added a new item; Heavy Magic Water, restores 700 MP.
- Changed the nexus Forest level range from 1-15 -> 5-20. Changed the Demon General Level range from 10-15 -> 15-20.
- Changed the level range for Dryad Chrysal from 1-10 -> 20-30.
- Enemies that use the same skills as the player now have their own TP Type so they'll be able to use stronger skills.
- Updated credits
Added a new function to the AI Created Plugins to allow Armor and Weapons to apply states to the equipped character.
Had AI help create half of a dynamic reward equation for a script, and another script for a transfer event.
Files
Get Levania [Open-World Adventure RPG][Early Alpha]
Levania [Open-World Adventure RPG][Early Alpha]
True open world adventure.
| Status | In development |
| Author | anzod |
| Genre | Role Playing, Adventure |
| Tags | Classes, Fantasy, Open World, RPG Maker, Turn-Based Combat |
| Languages | English |
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