Patch Notes V0.019
At the beginning of this month I reach 5,000 total downloads on Itch.io. Which means I went from 1,000 to 5,000 in about 1.4 years. Which is faster than it took to go from 0 to 1,000. And I'm already at 5,200+ downloads now.
So, thank you all for giving the game a try and supporting it. You all keep me going and give me a reason to keep working to make it better.
This update is small in new content but it has several fixes and changes. The real content and quests that I have planned for the remade area are going to take more time to create since I couldn't work on it a lot this month. Hopefully next month there will be more new content.
I hope you enjoy and let me know of any problems you come across.
Major Changes:
- Remade the Seer's Forest Maps, changed the encounters, added 2 new buildings, and changed the level range to be 25-35. Still has all the same events it did before.
Minor Changes:
- Fixed an item being unobtainable in one of the RockRidge farm houses (Thanks to Casual on Discord for reporting it).
- Fixed Lenrith visually changing characters during the first talk with him (Thanks to MidasW on Discord for mentioning it).
- Fixed the Demon General being unintentionally invisible in certain situations (Thanks to Casual on Discord for reporting it).
Thanks to Dolynator on Discord for reporting the following:
- Fixed Dahltri not being named properly when takling with the Adventurer on RockRidge Mountain.
- Fixed the boulder moving back in the RockRidge Mountain corrupted underground.
- Fixed the Nexus Forest north building door and magic door, taking you to the wrong location.
- Fixed the meditation spot so it can be walked on to, fixed the Rogue's minigame not ending, edited the Initiates minigame to appear sooner and have the picture be scaled down.
- Fixed all the encounters on the bottom level of the RockRidge mine being gone if a half encounter was active.
- Added 2 new rings to Accessory shops. Each one prevents a set of debuffs.
Thanks to MidasW on Discord for reporting the following:
- Fixed the Forlorn noose not properly removing it's states.
- Fixed the missing item in one of the cannibal monster houses.
- Fixed Trilian, Synstara, and Shilleia having the wrong face image at the player homestead.
- Fixed the weapon seller in Aquamarine City treating you like a Forlorn when you aren't.
- Fixed a freeze that would happen when going to the Castle on the Cliff as a Forlorn.
- Added tooltip description for the Forlorn Noose to show what the state that's added is giving.
- Fixed an event in the player homestead that was moving the wrong events.
- Added an event to prevent Forlorn from walking around the second floor of the Castle on the Cliff.
- Visually changed the fairy in the mounain to be an earth fairy.
- Fixed an inconsistency with the cannibal witch in the cave by the torches needing to be fought twice and still talking if she was already defeated (Thanks to Kadamari on Discord for mentioning it).
- Drastically reduced the amount of XP Guild Hunts give. They used to be worth more than almost every other boss encounter, now they give about as much or a little more than other boss encounters.
- Added a new option to the fixes in the Tutorial Room that will activate the option to choose a specialization if you didn't get the option to choose when reaching level 60.
- Added another new option to the fixes that will allow use of Teleport scrolls.
- Fixed the Golden Shower skill not triggering properly when used by trixie (Thanks to Xiaoyuuu on Discord for reporting it).
- Fixed the secret area in the Hydra coast putting you in the middle of the water (Thanks to Xiaoyuuu on Discord for reporting it).
- Fixed a Tamer crash that would happen when opening the skill tree if a tamer had a summon active in the previous battle (Thanks to Metal on Discord for reporting it).
- Changed the proximity wave sound in the Nexus Forest to not play if it's raining.
- Edited several skills that have defense buffs to have 1 extra turn of effect since the turns active goes down at the end of the players turn (This meant defense buffs that only lasted 1 turn would expire as soon as it was the enemies turn).
- Changed the duration of some status effects and added elemental weakness to burning, paralysis, and frozen for their respective elements.
- Adjusted the target rate of classes so that the tankier classes will have a higher chance to be targeted.
- Fixed the Red Ogre in the Nexus Hideaway not progressing to be able to give him bear meat (Thanks to Xiaoyuuu on Discord for reporting it).
- Made several buffs to TP modes (Thanks to AnotherDuck on Itch.io for mentioning it).
- Added 2 new TP modes; Fixated and Masochist. (Moved around the TP mode items, so if you had some in your inventory, they may be different.)
- Fixed the Destroyed Aquamarine City from having missing tiles and added proper lighting data.
- Changed how far Dimensional Dungeon enemies can move and also optimized their events.
- Changed Dimensional Dungeons so that if you lose at the boss, you get sent back to the basement.
- Added proper lighting data to Dimensional Dungeons.
- Changed the home basement cell in Aquamarine city to stay open once it's opened and carry over to the destroyed version.
- Buffed all the Diviners (___mancers) special buffs.
- Fixed encounters becoming disabled when completing the Haunted House quest good ending (Thanks to Metal on Discord for reporting it).
- Some misc. changes
Files
Get Levania [Open-World Adventure RPG][Early Alpha]
Levania [Open-World Adventure RPG][Early Alpha]
True open world adventure.
| Status | In development |
| Author | anzod |
| Genre | Role Playing, Adventure |
| Tags | Classes, Fantasy, Open World, RPG Maker, Turn-Based Combat |
| Languages | English |
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