Patch Notes for V0.011
Android version is now actually playable (at least it should be). Future releases should carry saves over (as long as plugins stay the same) when you download a newer release and install it. When I tested this with BlueStacks, the newer version replaced the older version but still had the save from the older version.
Let me know if it actually runs and if there needs to be any adjustments, specifically for combat. I'm not sure if you'll be able to freely switch between characters. I recommend using a gamepad if you can.
Major Changes:
- New Main Menu wallpaper created by my cousin.
- New city
- 2 New forests
- New Guild quest with 2 different paths for completion.
- 5 Dimensional Dungeons: These are small repeatable dungeons that contain a boss and a chest with a random item inside.
- Most skills have been changed to no longer show weaker versions.
- Most skills have had a TP/MP cost change.
- Changed weapon bonuses: From the base version up to tier 4 they are on the weapon. Tier 5 increases the bonus.
- Zodiac is no longer chosen during character creation. Now It's obtained by talking to the Seer.
- Just about every weapon that's going to be in the game has been added, HOWEVER they can only be upgraded to their first tier for now.
- Added new potions that give temporary buffs for the next battle.
- New NPC "Pik" gives a unique reward for finding him.
Minor Changes:
- Removed the option to change encounter rates in the options menu (I didn't know it showed)
- Most areas now have specific level ranges so they longer scale entirely with the player.
- Elements on weapons now apply properly.
- Fixed some typos and mistakes in rogue skills.
- Fixed maze boss room having a messed up floor (my bad).
- Most items you pick up will now show the icon for the item.
- Increased Knight & Pyromancer basic attack damage.
- Increased Druid skill damage
- Very slightly increased Druid magic attack (You'll gain 1 extra MAT for every 10 levels).
- Decreased the mana gain per level for Pyromancer (You gain it slowly now and it ramps up with more levels).
- Added some heal statues in dungeons.
- Added new section in the tutorial room for States
- Fixed some instances of it raining indoors (it'll still show rain inside tents since those maps are really small. Makes more sense to still show it there.)
- Moved Jesili (also changed her appearance), Trilian, Constance, & Shilleia to Aquamarine City.
- Fixed cave/dungeon battles being too dark (Let me know if I missed one).
Future Plans:
- A dungeon in the Druid Guild Forest
- Making the Druid Guild (Probably have a quest to go with this)
- Adding an explorable mountainous region behind the first mine (the one relate to the Guild quest)
- Possibly some sort of large underground evil network. Like a large interconnected dungeon. (those demons gotta live somewhere, they got families too, maybe, I guess). This way, down the road, the player will have the option to side with evil or chaos.
- Change the distribution of enemies so that certain areas will have higher chances for certain enemies. Ex. higher chance to fight wolves/bears in Nexus Forest.
- (Most likely next update) Change the TP modes so that they have to be earned or found. Certains modes like Berserker and Assassin are too good to not use.
- More Dimensional Dungeons: I'll keep adding more of these to give more variety. I'd like to have 50+ eventually, but I'll be adding them in a few at a time.
- Guild Hunts: These will be quests that can be taken from the guild to go to certain areas and defeat a monster.
- I'm going to get rid of the boost actions at some point since they don't feel impactful. I forget they even exist most of the time. I'll probably make them a class specific characteristic.
- It would be cool to add multiplayer to the game, so I'll add that when I get the money for it. This will likely require a change in the battle system and probably some tweaks here and there to get it to work well. It just depends on how it handles certain things, it might require adding a special version with changes just to accommodate multiplayer.
Sorry this took so long, I wanted to release a larger update but I didn't get to add everything I wanted before the end of this month.
As always, let me know if there are any bugs that you come across.
Thank you for playing.
Files
Get Levania [Open-World Adventure RPG][Early Alpha]
Levania [Open-World Adventure RPG][Early Alpha]
True open world adventure.
Status | In development |
Author | anzod |
Genre | Role Playing, Adventure |
Tags | Classes, Fantasy, Open World, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Important Information Regarding the Next Update85 days ago
- Patch Notes V0.0142 Small UpdateSep 04, 2024
- Patch Notes V0.014Jul 19, 2024
- Patch Notes for V0.0135Jun 21, 2024
- Android Version Is Now Out!May 19, 2024
- Update on Version 0.013 Mobile Version & Patch NotesMay 18, 2024
- Patch Notes for V0.012Feb 14, 2024
- Patch Notes for V0.010Oct 05, 2023
- Small Bug Fix UpdateSep 14, 2023
Leave a comment
Log in with itch.io to leave a comment.