Patch Notes for V0.012
Since last update more than half of my all time downloads happened, most of which came from Android downloads (102 of them). So, I just want to say, Thank You. I know I don't update as often as I should but I'll keep working on it whenever I can. I'm committed to making this game the best it can be. Sincerely, thank you for trying my game out.
Major Changes:
- Updated game engine & plugins. This may require a new game save to prevent crashes, I'm not really sure.
- Added new area along the backside of the mountain with SeaSide Mine. (Enterable from The Insignificant Coast, Nexus Forest North, & SeaSide Mine goblin room.)
- Added 1 new Dimensional Dungeon.
- Druid Trial Dungeon quest & dungeon added (Must be completed solo so be prepared).
- Added a new beginner quest in SeaSide to replace Monster House.
- New forest hideaway map in SeaSide Forest South.
- Monster House quest has been moved to Aquamarine City.
- All skills and attacks should now have a guaranteed minimum amount of damage based on enemies max HP (this is going to be changed & balanced in the future).
- The monster house quest map/player home has been added onto significantly & followers will now appear around here after receiving it as a gift from the queen.
- Monsters in the destroyed Aquamarine City now have flavor text and events.
- After upgrading your house once, there's a chance for bandits to show up (Only on the first upgrade of the place for now).
- Added auto-battle (I left this out before because it would cause crashes but it seems that the plugin updates fixed this?).
(Go to settings; general; battle; enable auto-battle)
Minor Changes:
- Enemies scaling buffed slightly (They will gain 1 point to each stat per level they are).
- When giving up the Reality Staff you now get knocked back with a spell (that way it makes sense why you were unconscious when choosing that).
- Fixed a few item text boxes that weren't appearing above the player.
- Added a secret small grove with a new item.
- Changed enemy distribution slightly.
- Small adjustments to some maps.
- The players home interiors now fit the screen by showing the outside like other small maps.
- Small change to Braundarius' look.
- Fixed Xi Jin's portrait and recruitment dialogue.
- changed "rogue" class name to "scoundrel"
If you come across any bugs or things that need to be changed, let me know.
Files
Get Levania [Open-World Adventure RPG][Early Alpha]
Levania [Open-World Adventure RPG][Early Alpha]
True open world adventure.
Status | In development |
Author | anzod |
Genre | Role Playing, Adventure |
Tags | Classes, Fantasy, Open World, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Important Information Regarding the Next Update45 days ago
- Patch Notes V0.0142 Small Update61 days ago
- Patch Notes V0.014Jul 19, 2024
- Patch Notes for V0.0135Jun 21, 2024
- Android Version Is Now Out!May 19, 2024
- Update on Version 0.013 Mobile Version & Patch NotesMay 18, 2024
- Patch Notes for V0.011Nov 29, 2023
- Patch Notes for V0.010Oct 05, 2023
- Small Bug Fix UpdateSep 14, 2023
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