Patch Notes for V0.012


Since last update more than half of my all time downloads happened, most of which came from Android downloads (102 of them). So, I just want to say, Thank You. I know I don't update as often as I should but I'll keep working on it whenever I can. I'm committed to making this game the best it can be. Sincerely,  thank you for trying my game out.


Major Changes:

- Updated game engine & plugins. This may require a new game save to prevent crashes, I'm not really sure.

- Added new area along the backside of the mountain with SeaSide Mine. (Enterable from The Insignificant Coast, Nexus Forest North, & SeaSide Mine goblin room.)

- Added 1 new Dimensional Dungeon.

- Druid Trial Dungeon quest & dungeon added (Must be completed solo so be prepared). 

- Added a new beginner quest in SeaSide to replace Monster House.

- New forest hideaway map in SeaSide Forest South.

- Monster House quest has been moved to Aquamarine City.

- All skills and attacks should now have a guaranteed minimum amount of damage based on enemies max HP (this is going to be changed & balanced in the future).

- The monster house quest map/player home has been added onto significantly & followers will now appear around here after receiving it as a gift from the queen.

- Monsters in the destroyed Aquamarine City now have flavor text and events.

- After upgrading your house once, there's a chance for bandits to show up (Only on the first upgrade of the place for now).

- Added auto-battle (I left this out before because it would cause crashes but it seems that the plugin updates fixed this?).

(Go to settings; general; battle; enable auto-battle)


Minor Changes:

- Enemies scaling buffed slightly (They will gain 1 point to each stat per level they are).

- When giving up the Reality Staff you now get knocked back with a spell (that way it makes sense why you were unconscious when choosing that).

- Fixed a few item text boxes that weren't appearing above the player.

- Added a secret small grove with a new item.

- Changed enemy distribution slightly.

- Small adjustments to some maps.

- The players home interiors now fit the screen by showing the outside like other small maps.

- Small change to Braundarius' look.

- Fixed Xi Jin's portrait and recruitment dialogue.

- changed "rogue" class name to "scoundrel"


If you come across any bugs or things that need to be changed, let me know.

Files

Levania [Windows].rar 381 MB
87 days ago
Levania[Android].apk 311 MB
87 days ago
Levania [MacOS].rar 412 MB
87 days ago

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